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Excogitate Podcast Group

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Lucas Cooper
Lucas Cooper

Nfs Rivals Black Screen Fix 49 ##HOT##



1. Rename the PS3_Game folder of retail disc [BCUS98298] into "NPUA72074",2. Unpack the demo NPUA72074 then copy only the [eboot.bin] from it then paste into folder [USRDIR] in [NPUA72074] renamed in step 1,3. Edit PARAM.SFO of [NPUA72074] and change Category from DG Disc Game (blu-ray) to HG Harddrive Game then Save,4. Delete LICDIR folder in NPUA72074,5. Download only the v1.01 update for BCUS98298,6. Unpack contents of downloaded v1.01 update then move them to a new folder called "BCUS98298",7. For DTU: Transfer NPUA72074 and BCUS98298 folders into CFW PS3 then DTU to OFW PS3. Done.7. For HAN: Move NPUA72074 and BCUS98298 folders into make-backup-pkg directory then open/run [do.bat]. Install on HAN PS3 with [Enable Debug Packages]. Done.For Han: converted with CFW2OFW Helper v13 the game stucks at a black screen. Feel free to try with PS3GameConvert v0.91.




Nfs Rivals Black Screen Fix 49



If you get black screen and console freeze during game startup on HEN/HAN try this method:1. Before converting, move the original files of "PS3_GAME\USRDIR" (except EBOOT.BIN, default.self, and default_mp.self) to a temp folder outside the PS3_GAME folder.2. Convert the game using CFW2OFW v1.13 ("PS3_GAME\USRDIR" should contain EBOOT.BIN, default.self, and default_mp.self files only).3. After the conversion, move the original files (the ones inside the temp folder you made in step 1) to the converted folder "BLES00687\USRDIR". (resulting NPEB00687 folder should be small, around 19-20MB in size and BLES00684 should be around 7.15GB)4. Make the packages with Make-Backup-PKG, game package will be small (19-20MB) while patch will be the biggest one (7.15GB)


On HAN: if you get black screen after selecting fighter on BLES version,1. Edit GAME ID in PARAM.SFO to BLUS30722 2. Delete LICDIR folder 3. Then convert it using CFW2OFW Helper. If you want DLC, you can put the DLC folder inside USRDIR of the update folder after converting then make-backup-PKG.


Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[6]


Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.


The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split-screen mode.


Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.


It features open-world racing, and most of the cars in the game are available from the start, hidden in different locations.[137] It also features a blacklist of 10 instead of 15, and there is no story or visual customization for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.[138] Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards.


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